Archive for the ‘Advertising’ Category

The Big Idea in a Software World – What to Do?

February 2, 2011

The role of the Big Idea has to be thought through, gazing at it with Agile glasses. Recently I had a discussion about leadership, thinking about Steve Jobs as leader and inspiration.

George Lois – let’s use him as a Steve Jobs of Advertising. In Advertising we may not necessarily be able to wait for the George Lois to come up with something, but must form a team that has to come up with something that a George Lois will sign off on. What I’m doing to tease out how Agile techniques might help is to see how the offline people (people who do TV/print) do their work. It strikes me they are already sort of working in a way similar to Agile, except – it is farther towards chaos than Kanban is in terms of rules. It’s more the Creative General model, with the all-mighty mind barking orders at his/her minions.

Our problem set for online people is the same as it has been for IT guys. Marketing dreams up stuff for IT guys to implement; Offline guys are dreaming up campaigns and then throwing it over the fence to digital creatives.

So how to solve?

Agile Scrum for Managing Creative Projects

December 11, 2010

http://marketing.balihoo.com/blog/kevin-donaldson/0/0/is-agilescrum-the-process-management-framework-for-the-creative-economy

The discussion here by Kevin Donaldson on Balihoo is about moving away from the factory mentality – in this sense:

Seth Godin uses a broader term in his book Linchpin where he defined a factory as:

“… an organization that has it figured out, a place where people go to do what they are told and earn a paycheck”

When rolling out Scrum process to a team used to waterfall I’m noticing that a lot of team members are not comfortable *not* being told what to do.  Being told what to do is safer, I guess.

“…as business’s mature, it is inevitable that parts of the organization will become a factory –  areas where the work is repeatable and comoditized.  That’s not necessarily a bad thing, however more and more things in modern business cannot be ‘systematized’.  This can be scary to many people that want to work in a job with a map to tell them what to do.   It can also be a thorn in the side of traditional process engineers who love to create process maps for everything.  What some fail to consider is that if a process can be mapped, it is likely that it can be copied and therefor starts a march down the path towards comoditization.

In the creative economy process engineers and the process’s they create can actually reduce operational effectiveness when they attempt to systematize everything in the organization.  Six Sigma works great when trying to create lots and lots of high quality microchips, but it doesn’t work as well in value-add service offerings.  Process engineers can fine tune accounting processes but it doesn’t work as well when trying to create a musical.  Traditional process engineering is valuable but not when it is used like a hammer and every aspect of a business is a considered to be a factory/nail.”

Possible Principles

November 22, 2010

1. Our highest priority is to satisfy the client through early and continuous delivery of valuable advertising.
2. Welcome changing needs, even late in development. Agile processes harness change for the client’s competitive advantage.
3. Deliver advertising frequently, from a couple of weeks to a couple of months, with a reference to the shorter timescale.

** For the above: does this work in the Ad World of Campaigns?  or does it work better than “Campaigns?”

4. Business people, creatives and developers must work together daily throughout the project.
5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation (but not an hours-long unfocused meeting with a large number of team-members).
7. A deliverable (commercial, print ad, or digital object) is the primary measure of progress.
8. Agile processes promote sustainable development. The clients, business people, artists, developers and customers should be able to maintain a constant pace indefinitely.
9. Continuous attention to technical excellence and good design enhances agility.
10. Simplicity–the art of maximizing the amount of work not done–is essential.
11. The best advertising, architectures, requirements, and designs emerge from self-organizing teams.
12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. 

(These are based on Agile principles – I copied and pasted from NetObjectives and then edited for Advertising.  Just seeing if it works).