[Went to “Agile Game Incubator” session workshop as I felt extremely tired (running a little fever). This was a useful session that taught us how to create games to teach teams in a very engaging way. The first step we went through was to identify a large issue, break it down into its parts, pick the three most important parts, then design a game to help teams understand how to work together better. My team designed a game that challenged people to create a balloon person (balloon head, features drawn on, pipe cleaner body) within a few moments. Another team, lead by a guy from UK, designed a quick game involving putting out numbers of fingers. Another team designed a tower. The interesting thing was in how the teams worked together to create the games. So there was a completely meta level for the exercise. I’d suggest to Michael and Don to actually surface this as part of the exercise, to stop people and have them report in about *how they worked together to create the game.* I may do this myself in the future.]
First identify the problem then break down into contributing factors.
Aspects chart: who, when, timing, type of game ( physical, emotional, impressional)
Invention: inspiration / kiss / courage
Debrief ; questions and learning points
Allocate twice as long as game.
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